One of my favorite units in the game, Thunerwolf Cavalry, for the fact they ride giant wolves and kick ass in melee. Several things that are very good about them that make them something to consider using. These are 2 wound models; which is rare for space puppies, Improved statline; when compared to other wolfguard, and they move very very fast across the table.
When fielding Thunderwolf Cavalry you should always run atleast 3, because 1 and 2 just lack the number and you bringing a weak unit into the game also one of my rules I hold dear when playing 40k is quantity before quality. You want to have a good number of dice to throw at your opponent and 3 TWC brings you about roughly 15 dice to roll when they attack. I personally bring 4, because my Thunderwolf Lord is my 5th member of the unit and I like numbers that are divisible by 5. Since these mofo's are 2 wound models I strongly recommend bringing different wargear on each model for wound allocation purposes. The wargear that I bring to game is the following:
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My TWC (haven't finished painting them) |
- CCW + Bolt Pistol = 50 Points
- CCW + Bolt Pistol + Melta Bombs = 55 Points
- Thunder Hammer + Bolt Pistol = 80 Points
- CCW + Storm Shield = 80 Points
Like I said earlier the TWC is a very fast unit (fleet + cavalry = yummy), move 6", run upto another 6" and charge 12"; that is 19-24" a turn that they can move. These guys want to be moving fast into infantry lines tearing them up, and it is up to you to do so. Also I think they need a leader to top off the unit and make it a well rounded group. Yes it can be a point sink, but it is a deathstar that should last through the whole game and have a lot of kills on their belts.
Well you can and IMO should bring a badass Wolf Lord to lead them, I personally have Harald Deathwolf lead them across the battlefield. Since they are NO specifics in the codex on what Harald is geared with besides a Thunderwolf, you get to pimp him out anyway you want. I personally have my Wolf Lord in the following wargear:
Wolf Lord Base (100 Points)
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My version of Harald Deathwolf. |
- Storm Shield (30 Points)
- Thunder Hammer (30 Points)
- Runic Armor (20 Points)
- Thunderwolf Mount (45 Points)
- Saga of the Bear/Warrior Born (35 Points)
The Storm Shield for extra beefiness and AP shots. The Thunder Hammer gives him strength 10 because of the Thunderwolf Mount improved statline. The Runic Armor gives him a 2+ armor save and 5+ invulnerable against psyker abilities. Also Saga of the Bear is nice if you know your going against an army that can potentially one shot you, but if you wont have that problem I recommend warrior born because with that Thunder Hammer you will be killing a lot and you will be getting a lot of extra attacks. If you do need extra points like 20 I would drop the runic armor, but I dont always count on rolling 3+ so I like the improved odds that he will live through the armor save.
Unfortunately, GW doesn't make a TWC model kit, you can get on Thunderwolf Mount from them and that is their Canis Wolfborn, which in my opinion looks like a rabid squirrel on steroids. I took the time and converted the finecast canis to get my Harald Deathwolf. You can find several Thunderwolf Mount models out there on the Internet. The best one I can find is Mr. Dandy's Wargamma's Battle Wolves [TWC] and they provide wolves and marine legs, and the rest you can kit out yourself.
In the end if you want to run them, make sure you are aggressive with them and get them into melee, also I would recommend having a Land Speed Squadron (3 models with 2 heavy bolters each). The Land Speeders bolters will skim around making swiss cheese of units then the TWC can come aroound and mop up and destroy the unit. One fast melee and very fast range to support it.
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